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Mac bad lag for games
Mac bad lag for games





mac bad lag for games
  1. #MAC BAD LAG FOR GAMES PC#
  2. #MAC BAD LAG FOR GAMES LICENSE#
  3. #MAC BAD LAG FOR GAMES MAC#

The screen tearing exhibited by the lack of V-Sync can be very distracting to most gamers. Disabling it removes the frame rate cap, which also causes massive amounts of screen tearing. V-Sync is a function that allows the game to synchronize it’s frame rate with the refresh rate of the display. To achieve the lowest possible controller latency, the best option is to completely disable vertical sync. The average of ten button presses is used as our final result. To measure latency, we calculate the amount of frames between the first key press and the first action on-screen. Our Ducky Shine 4 keyboard features a lighting mode that illuminates on each key press. Ultra Street Fighter IV is capped at 60 frames per second, so we utilize our Casio Exilim EX-ZR800 to capture footage at 120 frames per second. Latency is measured after applying various configurations detailed in this article. In the following examples, Ultra Street Fighter IV is utilized as our preferred testing benchmark.

#MAC BAD LAG FOR GAMES PC#

PC gaming doesn’t adhere to this restriction. On consoles, it usually isn’t possible to customize these options, resulting in a static controller response that is set forth by the developer. Input lag in video games is a result of two main things: frame rate and V-Sync implementation. Experiment and see what feels best to you!īenQ XL2730Z 144hz WQHD FreeSync Gaming MonitorĬrucial M4 128GB SSD, Western Digital Caviar Black 2TB However, after plenty of experimentation, it’s possible to match and/or exceed the speed of the Xbox 360 version! It’s important to note that all of the tweaks mentioned below can work on any current PC game, and not just Ultra Street Fighter IV.

mac bad lag for games

It felt awkward and unnatural after playing on the Xbox 360 version for so long. For years, the PC version at stock settings felt very similar to the PlayStation 3 version, which I personally didn’t enjoy due to increased latency. While technically not “arcade perfect”, most players preferred the lower latency inherent within the Xbox 360 version, which may have been a result of it using an AMD-based GPU. I measured this difference in latency when I wrote my last article, and the difference is quite noticeable: the Xbox 360 version of USFIV averaged approximately 85ms of controller latency, whereas the PlayStation 3 version averaged approximately 107ms (check out our video game input lag database). However, the fighting game community started to notice that the Xbox 360 version of the game had lower input lag over other versions. The game was mainly designed for Nvidia architecture, which resulted in the PC, PlayStation 3, and arcade versions being similar to each other in terms of latency. Due to PC being open architecture, it’s possible to tweak the latency of a PC game using a variety of options in your graphic card’s control panel, as well as third party programs.Ī game that requires this level of tweaking is Ultra Street Fighter IV. Did you know it’s possible to change the latency of a PC game as well? Our last article explored console latency, explaining how your controller’s responsiveness is largely tied to the developer’s vision of their game. We all know that PC games offer a myriad of customization options that aren’t found on traditional game consoles, allowing you to tweak the experience to your liking. Clicking these links will redirect you to, and we will receive a small commission on purchases made through this link.

#MAC BAD LAG FOR GAMES MAC#

“Maybe when we see an ARM Mac things will change, but for now, I’d temper expectations.This post may contain affiliate links. “Apple has rarely shown interest in gaming on platforms beyond iOS and I just don’t think the market is large enough to push gaming on a Mac.” “I remain extremely skeptical,” Nelson told us. “I do believe that inserting better GPUs in their machines would show Apple actually cares about the market, but nearly all games are optimized and created for DirectX (even with good alternatives like Vulkan) which leaves little in the way for competition beyond Windows.”īut what about that rumored gaming Mac that’s supposed to be on the way this year?

#MAC BAD LAG FOR GAMES LICENSE#

“A few of the games that have been optimized to run on Metal run quite well for the hardware they utilize and while the number of titles supported have increased, the selection remains extremely limited and often restricted to an old catalog at a much higher license cost than the Windows version.” “As much as I want macOS to become a popular gaming platform, Apple has tried and failed with its Metal API,” Nelson explained to Cult of Mac.







Mac bad lag for games